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<Image variable>.SaveJPEG (Function) In french: <Variable Image>.SauveJPEG Saves an image contained in a variable of type Image: - in a JPEG file.
- in memory.
Remarks: - This function can only be used to save the images for screen resolutions up to 32 bits.
MyImage is Image = "Test.gif" // Saves the image contained in MyImage in memory ResSave = MyImage.SaveJPEG(inMemory)
Syntax
Saving an image in memory Hide the details
<Result> = <Image name>.SaveJPEG(<inMemory> [, <Quality>])
<Result>: Buffer Byte string containing the image in JPEG format. Then this byte string can be assigned to an Image control, saved in a file (fSaveText), sent via a network (with the Socket functions), ... <Image name>: Image variable Name of the Image variable to be used. <inMemory>: Constant inMemory: Constant used to save an image in memory. <Quality>: Optional integer Quality of the image saved. Value between 1 and 100 (80 by default). Lower image quality translates into higher image compression rate and smaller file size.
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